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Interview: ‘The Snare’ Writer/Director C.A. Cooper on the Screenwriting Process, Building Dread, and Alternate Endings

January 7th just saw the theatrical and On Demand release of  C.A. Cooper’s psychological horror/thriller The Snare, which we praised as “90 minutes of disorienting dread.”

Starring Eaoifa Forward, Dan Paton, Rachel Warren, The Snare follows, “three friends headed to the seafront for a drunken weekend, only to be imprisoned on the top floor of their holiday apartment by a malevolent paranormal force.”

To celebrate the film’s introduction to American audiences, we spoke with screenwriter/director C.A. Cooper about storytelling, his writing process, and the darlings he had to kill for the sake of the narrative. Check it all out below.

 

C.A. Cooper Dan Paton Rachel Warren The Snare Horror Film 2017
Director C.A. Cooper onset with Rachel Warren and Dan Paton

 

The Snare is your first full-length feature film, and you’ve written, directed and produced it. But you’re no stranger to storytelling, you’ve been making films since you were 14 with a camcorder. What kind of stories are you drawn to?

I’m drawn to content whereby, once you’ve experienced it, it makes you see the world in a different way. Stuff that affects you long after it’s over, and makes you feel changed by it in some way or another.

When watching the movie, I caught vibes of everything from Alice in Wonderland to The Shining to Japanese horror films like Ringu running throughout. What was the inspiration for The Snare? Did it start with a setting, a character and grow from there?

It absolutely began with the setting. The apartment that’s seen in the film and the area where the film takes place, by the coast, all of that, it’s all a real place. So yeah, I’ve been there a few times, and I’d always have a funny feeling about the apartment. And I’d kind of start thinking, you know, it’d be interesting if it really was haunted. It was just a weird place, and it kind of reminded me of The Shining, so it got me thinking about it.

In terms of Alice, that kind of developed over time. When developing her character, I knew that something happened to Alice, there was something very wrong deep down. Something that was making her feel the way she does in the film. It was a process of discovery, really. I remember that there was a point about three-quarters of the way through the process of writing the first draft where everything came together: “Oh my God, she’s been sexually abused!” That became the core of it, and then I started to notice things dotted all over the story elsewhere that pointed towards that. I’d think, “Oh, okay, here’s why she has such anxiety when she’s around other men and why she’s so awkward around Carl.” It just all sort of clicked into place at that point and I then rewrote the screenplay with that in mind, after I discovered what it was really about.

Absolutely, I noticed that every interaction Alice had with men in the film was unsettling.

Yeah, exactly, that’s what I noticed too as I was developing the story, and I literally got to a point where I thought, “Ah, THAT’S why she’s behaving that way and that’s why she’s so funny around men.” Writing has always been like that for me. There’ll be an aspect of a character which I don’t fully understand yet and I know there will be something there, an experience they’ve had, something that makes them tick, a trigger that defines their intricacies and is connected with all the anxieties that they have. With Alice, it was the same thing: knowing that there’s something there, something wrong but not knowing exactly what it was until I’d reached a certain point in the development where everything connected. I kind of like that, going into a story and not having all of the answers to begin with. Exploring things about your characters as you develop it, looking at how those characters might respond to certain situations and exploring it.

The claustrophobic nature of this story demands great characters, which it does very well. Those of us watching The Snare come to know Alice, Carl, and Liz very, very intimately. What do you feel is the most important aspect of building a character?

When it comes down to it, when you’re writing a story, you want conflict. So, Alice came first. I thought, who would be someone that Alice wouldn’t want to be trapped in an apartment with for an extended period of time? That’s where Carl came from. I tried to ensure that each character, at their core, had some sort of defining major flaw. Something that would trigger conflict with the others. Carl, for instance, is a really slimy sort of womanizer. He gets off on the idea of going on the trip with the two women so he can get high and fool around with the both of them, regardless of his relationship status. Lizzy’s flaw is superficiality. She just wants to have a good time and show off. They don’t have a signal or network in the film, but you know she’s just someone who’d be busy on social media, tapping away (on her phone) broadcasting her social life to all her friends. There were actually a few scenes cut from the film that went into that a bit more, like scenes showing Lizzy’s image deteriorating and how that affected her mentally. She’s a very vain person. For me, that realism was important. They’re all a group of people who you’d see in a social scenario, people who might be okay in small doses to go for a drink with, but you know if they were confined together for an extended period they would definitely clash. Their personality flaws would be magnified to an extreme. 

The main character in The Snare, Alice, is dealing with some serious issues from her past. The film itself seemed to be a meditation on the effects of trauma on the psyche. Was there any research on your part when creating that character?

The short answer is yes. It came in phases, I knew from the beginning that she was depressed and there were a lot of complex things going on with her, but I didn’t know what there were at the time. So it was an ongoing process and once I realized that it was the sexual abuse that triggered her trauma, I spoke with people who I knew had been similarly abused and got their perspective, in an effort to bring some authenticity to Alice and her development as a character. A friend of mine is also a psychiatrist and so I talked to him about Alice and what happened to her, so he advised me on how her state of mind might be and what she might suppress and how she might suppress it. Myself and Stuart Nurse, the actor who plays the father and Eaoifa Forward (Alice) created this whole extensive backstory for Alice: when did the abuse begin? How old was Alice when it started? Does it still go on now? How frequent is it? What does Alice do now if he tries to initiate the abuse?  We spent quite a lot of time on that because it was important to us because, like you said earlier, the story is a kind of meditation on that topic.

Speaking of the cast, you’ve been described by the actors and crew as a bit of a perfectionist, doing take after take until the result is to your satisfaction. Is there anything that didn’t make it into the script/film? Were there any darlings you had to kill?

Yeah, we actually shot various different versions of the ending to see what felt right. So (SPOILER ALERT) when Alice returns home at the end of the film, most audience members thus far have assumed that things go back to the way they were and that the abuse from her father continued. But the original ending of the film actually had Alice murdering her father.

Now that’s what I thought she was going to do, as she trudged back to her home! It could still be speculated that she does that eventually, it’s just not shown onscreen.

Exactly. The (discarded) ending was intended to show that she had grown and changed as a result of her experiences in the apartment. Ultimately we pulled away from that in an effort to be more ambiguous. So now, when that door closes in the final moment of the film, it can be read a number of ways, as we don’t see what happens once the door is closed. Things may have gone back to the way they were with no real change, or perhaps Alice decides to fight back one day like she did with Carl in the apartment.

There were lots of scenes that were also pulled because they didn’t sit right with the, mood, tone and atmosphere we were trying to create and maintain throughout the film. We’d often ask, “Would you see a scene like this in The Shining or The Exorcist?” If the answer was no, then the scene was usually cut. There was an extended sequence where they try to lower each other down the balconies so they can climb down the side of the building to escape. It played out like a sort of fun action sequence, but ultimately felt off-tone. We’d been building this atmosphere of dread, and we got to this scene, and the whole thing suddenly slipped into an action movie. We felt the audience would dial out and both the atmosphere and sense of dread would be compromised. The scene stayed in the edit for a really long time but was literally cut days before finishing the film as we knew that it would ultimately have to go.

It sounds like you made a good choice, difficult as it might have been. What are the worst and best parts of the screenwriting process for you?

I find the initial development of ideas to be the most challenging part for me. What I tend to do is I try to clash things together until I find something that excites me. When I find something that excites me I’ll start toying with it until it works within a short paragraph, and I try to discipline myself to the point where if it doesn’t work as a single sentence, it won’t work as a film. I have a fear that I’ll miss a fatal flaw in an idea that was apparent from the beginning and will end up hitting problems much further down the line that could have been addressed much more easily at the beginning of the process. I try to be disciplined in the early stages to make sure that something is really working in a basic form before I develop it further. Once I feel I’ve got a strong idea, the rest of the process for me is then mostly problem solving, which is something that comes more naturally for me. The hardest part is always trying to walk that fine line. Trying to come up with something that’s original, but not inaccessible. But once I’ve got something that works in its most basic form, then I’ll feel much more comfortable exploring it in greater depth and sinking much more time into it.

When telling a scary story, what’s the most important part of building dread?

What I did was try to explore that myself, by repeatedly re-watching The Shining and The Exorcist during the early stages of writing. Really. I found that EVERYTHING has to work: the core idea, the execution of that idea through the screenplay, the performances, the lighting, the makeup, all of it. If you compromise any bit of it, it won’t work. Every compromise you make chips away at the overall impact. In The Shining, the atmosphere was what made it work so well for me, and I tried to do a similar thing with atmosphere in The Snare. Photographic composition is very important for me and contributes largely to the overall atmosphere so should never be compromised. It all had to feel consistent, which brings me back to those scenes that ultimately didn’t make it to the final film. Anything inconsistent with the tone, the atmosphere, it was cut.

You seem to be quite comfortable within the genre, will you be staying with horror in your future films? What are you working on now?

Yes, I think so. Not exclusively, though. Moving forward, I’m working on several projects, two of which are horror. The other is more of a psychological thriller, but has a dark tone with and a few horror elements and influences in places. All three are still in the writing stage, but I’m collaborating with screenwriters on all of them this time. Moving forward, I’d like to be slightly more removed from the writing process. I find it becomes so difficult to remain objective when writing, directing and producing at the same time. I also find it to be a faster and more efficient process when collaborating with others as opposed to working alone.

Alright, I’m gonna wrap this up by asking a question that divides writers everywhere. Outlining before writing: yay or nay?

Ah, that’s tough. For me, it depends on the project. Sometimes when I’m developing something, I’ll plan out every moment on index cards and will write up a story treatment in a very structured way, and I’ll delay the actual screenwriting process for as long as possible until everything is outlined. But sometimes, other projects manifest rapidly and I can visualize the entire film beat by beat, and I just have to write to get it out. I tend to find this happens a lot less often, and I typically lean towards planning more often than not. I’m not too strict about it though, sometimes I’ll come up with a scene halfway through a pre-planned screenplay which takes the story off in a completely different direction and this is something I usually like to explore. I wouldn’t recommend being absolute about it; pre-planning can give you structure, but it can be fun to just explore and see where the story takes you.

Thank you so much for taking the time to talk horror and writing. Looking forward to the release over here in January!

Thanks for having me, this was great.

 

 

The Snare is out nationwide in select theaters and On Demand now.

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Articles Shawn's House

Creating characters: The Dungeons and Dragons method

One thing we like to ask people is how they go about the arduous process of creating characters for their stories. While we’ve never had the same answer twice there have been a few standout answers and I’d like to discuss one of them today.
It comes from our friend Charity Langley and it’s called The Dungeons and Dragons method. I’ll explain this the best that I can, but it helps if you have some knowledge of DnD beforehand.

Basically, you roll stats for your character and include any strengths and deficiencies into them. For the purpose of this exercise I’ll use The Pathology Guy and their standard 5e character generator.

So, here’s the first step. Roll a character. What this means is grab anything from three to six regular six sided dice. You’ll see this written down as 3d6 (Three dice with six sides), 4d6 (four dice with six sides), 5d6 (five dice with six sides) and very rarely, 6d6 (six dice with six sides).

Whatever method you choose, you roll the dice and add them together to get your number. Whatever number of dice you choose to roll, you keep your three highest numbers and add them together. If you pick 5d6 for instance and roll a 6,5,5,4,3, you would keep the 6, 5, 5 for a total of 16. You could then assign that 16 to a specific stat which I’ll get in to later.
Now, there are a lot of numbers coming up so I’ll give a brief explanation on how they work. Basically, 10 is average. The average human will have a score of 10 in most of these categories. The higher you go, the more exceptional that person gets. Normally this caps at 20.

These are the stats I got using the standard 3d6 method (Rolling three six sided dice.)

12, 11, 11, 8, 9, 3

I normally assign the values in the order that they appear so I don’t make things complicated.  The default order for these is this:
Strength (How strong you are, how much you can carry.)
Dexterity (How Dexterous/Agile your character is)
Constitution (In Dungeons and Dragons, this represents Health and Stamina.)
Intelligence  ( How smart your character is)
Wisdom  (How wise they are)
Charisma (How good they are at dealing with other people).

Since I just put the numbers I rolled in order, that would give me the following:
Strength: 12
Dexterity: 11
Constitution: 11
Intelligence: 8
Wisdom: 9
Charisma: 3

Before continuing, I will say that these are the lowest scores I’ve ever rolled because…of course they are.

You’ve now got a brief portrait of your character and what defines them. Our lowest score is 3 which we assigned to Charisma and that will work wonders for our character building because it’s an instant ‘flaw’ that we can add.

One thing I enjoy about this method is (with the exception of now) that right off the bat you are able to have strengths and weaknesses when writing a comprehensive backstory.

For this person, I’d write somebody that is very strong and agile but doesn’t do interaction very well. He or She could be a lone-wolf type character, possibly some type of assassin or a crotchety librarian.
This method is absolutely not for everybody, but if you’re familiar with the Dungeons and Dragons mechanics, it’s a cool system that instantly creates some quirks for you.

I’d like to see you guys come up with something for this character based on these stats. Write a backstory in our comments section or hit us up on twitter.

You can grab character sheets from the official Dungeons and Dragons website here

 

*UPDATE: Shawn expanded on the dice method and several other things.

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Short Stories

Horror Writers 2016 Flash Fiction Contest Winner: “Christmas Blues”, by E. Reyes

Christmas Blues

by E. Reyes

 

Barry felt he had to do it, but he was scared to death about the deadline that would ensue. The man in the black suit told him to think about it for a minute or two and either walk away or make a deal. The sun had just fallen behind the woods’ skeletal arms that touched the cold, crisp air. The sky was a cool purple and blue. Stars were beginning to shimmer enough to say hello. Dusk was here.

This place was miles away from Barry’s home. He told his family he was going on a trip with his friend Mark to do some yard work for folks that lived in a mansion. He promised he would come back with money. He told his kids they’d get a Christmas tree and decorations for their home. It was a lie, but a small one. Well, not really. This lie would haunt him for the rest of his days if he decided to make the deal.

Barry closed his eyes outside of a small local bar in a rural area and paced back and forth. Christmas music played loudly for the drunkards inside.

Christmas. Christmas, he thought.

His wife, Erica, needed clothes, Tommy needed clothes, Beth needed things also. It’s the most wonderful time of the year. For the rich and upper middle class, it is indeed a wonderful time. Christmas trees, expensive gifts tucked underneath, honey hams, booze, egg nog, cookies, ugly sweaters, they can all afford to experience a wonderful time. Barry was far from that.

You’re thirty years-old. He will want to see you in twenty years. Twenty isn’t enough. You will miss out on your wife, your kids! Will they be okay? Of course they will. He said they will. And if things go as they should, they’ll be financially set.

Barry shook his head slowly and kept walking in front of the bar.

No one has called you for a job—it’s been three months! And besides that, your paintings aren’t selling, the rent will be due in three weeks, there’s barely any groceries…

Barry opened his eyes. He looked toward the path in front of the bar that led to the crossroads that famous jazz musicians and desperate men had walked before him. He saw the man in the black suit appear in the middle of the crossroads.

It was time.

Barry walked to him.

“Merry Christmas,” said Barry to himself.

E. Reyes is the author of Short Tales of Horror, available on Amazon. He lives in Arizona with his fiance and three children.

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Posts

Review: The Mind’s Eye

The Mind’s Eye
Director: Joe Begos
Starring: Graham Skipper, Lauren Ashley Carter, John Speredakos
Runtime: 87 minutes
Rating: Not Rated

 

The Mind's Eye Movie Review

 

Do you remember when body horror was dark, sexy, and too gory for children?

Joe Begos remembers.

In a DePalma-laced throwback to 70’s/80’s horror, Begos creates an alternate universe in the early 90’s in which gifted outliers with psychokinetic powers roam the country, avoiding attention and trying their best to live a normal life. Zack Connors (played by the talented Graham Skipper) is one such outlier. We meet him at the beginning of the film, walking alone through the snowy town. He seems perfectly fine with his lone wolf status, until some local cops on a power trip accost him into a panic. Restrained in a chokehold, Connors reveals his power and destroys some police property, tossing a cop onto the pavement like a rag doll. An intense, quaking stare is all it takes to remove objects – and people – from his path. Nonetheless, he’s subdued and brought in for questioning.

 

The Mind's Eye Movie Review

 

In the police station, he meets Dr. Slovak. Slovak reels him in like a twisted Dr. Xavier to a wary Wolverine, promising to help him and reunite him with Rachel (played by an expressive Lauren Ashley Carter). Despite his soothing demeanor, Slovak is a bad egg who keeps other such gifted people imprisoned in his home so he can drain their abilities and consume their power. Whereas Connors sees his gift as more of a curse, Slovak sees a nefarious potential in those abilities. The demarcation between good and evil couldn’t be any more clear in this movie, and John Speredakos inhabits the role of power-hungry madman with an over-the-top zeal that you can’t help but grin at. Conversely, Graham Skipper takes a more subdued approach to his role, providing a nice balance to his Lex-Lutherian adversary. It makes sense, as Zack Connors is not a willing hero; rather, he is manipulated into conflict and forced to act accordingly to save those close to him.

Conners eventually grows tired of his captive situation, so he locates and escapes with fellow prisoner Rachel. Dr. Slovak isn’t pleased, and so begins a thrilling chase that ends with an inevitable showdown to prove who wields the baddest brain power on the block. The movie is rife with scifi tropes, creatively deployed in such a manner that at times you forget you’re watching a second effort from an indie director. The themes bear many similarities to those of Scanners, particularly the connection between sexuality and power. It’s obvious that Begos is a Cronenberg enthusiast, and every scene, no matter how crude, is an ode to the body horror master.

For a low-budget film, this really delivers. Begos went in with a low spending limit, and it’s apparent that he spent most of that scratch on the effects department. Considering the finished product, I’m glad he made that decision. The utter carnage that ensued during the third act of the movie was some of the most memorable mayhem I’ve seen in a long time. Exploding heads, flying flesh debris, and not-so-minor axe wounds amplify the scifi celebration. While some cinephiles may balk at the close-up quivering gazes and (wire-supported) swaying axes, Begos’ vision shines through the shoestring budget. This is a legit midnight feature, where staying true to the genre is what really matters. From the mental warfare to the corporate conspiracy to the lively practical effects, The Mind’s Eye stays true.

 

 

Graham Skipper and Lauren Ashley Carter are both in fine form, playing their starring roles with restraint and vulnerable ferocity, respectively. They provide a solemn yin to John Speredakos’s campy yang, and it all just works. Indie horror darling Larry Fessenden shows up in a few endearing scenes as Connors’ father, bringing his A-game to the role, as always. I found it particularly striking that Fessenden’s performance brought more gravity to the conflict, despite dropping in halfway through the film.

The soundtrack is especially of note, as well. From the title card at the beginning reading “THIS FILM SHOULD BE PLAYED LOUD”, the use of sound in the film is paramount. Sound effects are utilized to great effect to display when psychokenetic powers are being used, rather than simply relying on visual cues like nosebleeds and distended veins. Sound effects designer Graham Reznick dishes out a handful of penetrating sounds, like the cerebral rumble that Zack emits when he deploys his kinetic abilities. It creates an unsettling effect common in body horror, particularly – you guessed it – Cronenberg’s Scanners. The film is truly a throwback, and a riotous one, at that.

When it comes down to it, you can hate on the familiar route and threadbare upholstery, or you can crank the tunes and enjoy the ride. The Mind’s Eye is a fun flick, straight up; the kind of film that the late-night double feature was meant for. The rough-around-the-edges production value only adds to the appeal and gives it an authenticity that many genre fans have been looking for in the age of the polished remake and the rebooted cash-grab. Pour some booze, watch it with your friends, and whoop and holler at the gratuitous gore.

Horror Writers Rating: 4/5 stars.

The Mind’s Eye is currently available on VOD and DVD. 

https://www.youtube.com/watch?v=FvBIaIBHjA0

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Review: The Snare

The Snare
Director: C.A. Cooper
Starring: Eaoifa Forward, Dan Paton, Rachel Warren
Production Company: Uncork’d Entertainment
Runtime: 90 minutes
Rating: Not Rated
Watch: In theaters and On Demand Jan. 6th, 2017
Summary: Three friends head to the seafront for a drunken weekend, only to be imprisoned on the top floor of their holiday apartment by a malevolent paranormal force.

 

The Snare Movie Review

 

When Alice followed a rabbit and descended into Wonderland, she had no idea what she was in for, and emerged with a new sense of self, for better or worse. Such is the journey that our Alice embarks upon in C.A. Cooper’s psychological horror film, The Snare. The film locks us in with three mates as they devolve into madness and mayhem. Tangible characters, no-slack tension, and beautiful composition with a memorable score culminate in 90 minutes of disorienting dread.

The opening credits centering around a decaying white rabbit give you a stark picture of what you’re in for. Parallels with Alice in Wonderland abound in The Snare, including themes of maturity and the loss of innocence. It’s no coincidence that the protagonists’ name in The Snare is Alice. She’s a young woman who lives with her widower father, with whom she has a testy relationship. At the start of the movie, he enters her room while she’s changing and makes no effort to accommodate her sense of privacy or her obvious discomfort at his presence. She keeps a journal that she closely guards at all times, especially from her father. She also still keeps a childhood teddy bear, which amplifies a running subtext: Alice is a growing young woman who, in many ways, is still a child grappling with her lost innocence. Two earth-shattering events occurred early in Alice’s life that culminated in that lost innocence: the death of her mother, and another experience that can’t be explicitly mentioned without spoilers. These events form the earwig that eats away at Alice’s psyche throughout the film, causing her to question everything from her identity to her memory to the fabric of reality itself. Alice is an incredibly well-developed but reserved character; only her most relevant backstory is revealed, and only when absolutely necessary.

 

The Snare Movie Review

 

Alice and two of her friends, Carl and Liz, head up to a fully-furnished but unoccupied seaside flat for a quiet weekend. From the moment they arrive, Tim Johnson’s haunting score sets the tone and establishes the apartment building as more foreboding than its innocuous exterior suggests. Unfortunately, the beautiful soundtrack felt forced in its application at times, showing up before anything happens in many scenes. While the low, rumbling tones were effective in building dread, the filmmakers utilized the music as a way to prompt tension, rather than amplify it. It was noticeable and detracted from the well-built atmosphere, and could’ve been avoided entirely by simply waiting a few seconds before telling the audience that they should be scared.

Eaoifa Forward, Dan Paton, Rachel Warren are in excellent form as Alice, Carl, and Liz, respectively. From the very beginning, Liz is an antithesis of Alice. She’s a free-wheeling party girl who has no problem breaking the rules and cozying up with her boyfriend, Carl. Carl has a tense relationship with Alice immediately, which gets progressively worse once they arrive at the flat. When the trio realizes that they are stuck there and no one is coming for them, the tensions rise exponentially with each passing day. Food supply runs low. The water cuts off. Noises are heard. Things are seen. All the while, tempers are getting shorter and shorter while our Alice has longer and longer periods to be alone with her thoughts, which isn’t good.

 

The Snare Movie Review

 

The Snare has been compared to Evil Dead, but it’s far closer to Kubrick’s The Shining, in spirit and in craft. Cooper creates an atmosphere echoing that of The Overlook Hotel, only allowing the characters and the audience to have a vague sense of time via the weather, as viewed through the balcony. Isolation and entrapment are the motifs of the day; the film is filled with close, intimate shots of Alice that isolate her from her peers, and intricate staging that frames her in enclosed spaces. She is the fly, and the building has her in its web. For a film that doesn’t have the outright terror of a single boogeyman chasing the protagonist around, The Snare keeps a strong sense of dread throughout, and builds tension well. Jump scares are used sparingly and to great effect, as a tension-reliever rather than as a crutch. I found a special pleasure in seeing one of Alice’s horrifying nighttime visions, as it was clearly inspired by the crawling ghoul of Japanese horror, right down to the creepy death rattle.

The Snare is a thrilling reminder that good horror can be original and deep. Tumble down the rabbit hole and escape from the countless franchise remakes and reboots. Let The Snare give you a bit of Cheshire Cat wisdom, which happens to be the horror genre’s utmost maxim: “We’re all mad here.”

Horror Writer’s Rating: 4/5 stars.
The Snare is available in theaters and on demand January 6th, 2017.